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Saturday, February 23, 2013
World of Warplanes beta patch improves controls, visuals
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If you're in World of War planes' closed beta test, you can look forward to a substantial update this week as the free-to-play action title rolls out a new flight model and enhanced controls.
The control update involves improved comfort and ergonomics for mouse users, and Wargaming.net says that players can now "focus less on their efficiency in piloting and more on their mastery of technical skills." New graphics are also the order of the day. You can get a look at those -- as well as a behind-the-scenes peek at the WoWP production, in the new dev diary after the cut.
The update goes live today in the U.S. and Russia. European World of War planes players will see the patch on February 20th.world of warcraft gold
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Tuesday, February 5, 2013
Guild Wars 2 Players Must Change Their Passwords From Thursday
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ArenaNet has made it mandatory for all Guild Wars 2 players with accounts created before September 12th 2012 to change their passwords from Thursday this week (7th Feb), the company has announced in a new blog post on the Guild Wars 2 website. Players who have signed up for Guild Wars 2 accounts since the 12th of September will have already been forced into choosing more secure passwords after the introduction of ArenaNet's “blacklist of passwords that have been used in the past by hackers to scan for accounts”, but those who made their accounts before that was introduced will be required to change their passwords to more secure ones from Thursday onwards. buy guild wars 2 gold
These players will actually have seen a red banner in the game's launcher for the past three months encouraging them to change their passwords, so many will have done so already. But those who haven't, for whatever reason, will have no choice come Thursday. If you're particularly attached to your password, you'll have to abandon it, because the system won't allow you to pick your previous password or one that ArenaNet has “seen tested against any existing or non-existent account”. The bad news is you'll have to do a bit of thinking to come up with something new, but the good news is once you do you should feel a little more secure.
ArenaNet suggests checking out the XKCD comic strip on passwords for inspiration.
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Saturday, January 26, 2013
The Calm Before the Flame and the Frost
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I logged in today for my daily dose of doing my dailies in Guild Wars 2 and it struck me just how much I want the new achievement system to be in place. I don’t think anyone would say the currently daily achievement system is their favourite part of the game, but the recent reveal of the new system has really highlighted just how lacking the current implementation is.
I think the approach ArenaNet has laid to tackle some of the content issues in the game is smart. It plays to the strengths of the game, and rewards players for doing the content they already spent time creating. I think something overlooked by a lot of players is just how much content exists in the game between the levels 20 and 60. And level scaling makes sure the content is interesting at all times. Interesting, but not rewarding.
I've seen a few developers already speak to the issues of poor reward levels for downscaled players. This, to me, is probably the biggest reason downscaling hasn't been heralded as the saviour of MMO's the way I thought it might have been before release. Arenanet designed a system in which players could go back to any level zone and have fun, but they punished them for it doling out meager rewards and reduced drop rates. The chatter on the horizon seems to indicate they are aware of this problem and are seeking to remedy it. buy or sell GW2 items
If ArenaNet is successful at getting max level players to go out of their way to play level 20 content it could be a watershed moment in MMO's by finally overcoming the issues vertical scaling creates for content designers. Coupled with the new daily system, that if done right should shuttle players around Tyria, I can imagine a system where some of the better maps in the game finally get their time to shine.
An example is the southern parts of Lorner Pass. When you come out of the mountains and it opens up in the valley before you. The first time I reached this part of Tyria I literally stopped for a few moments just to soak up how gorgeous that spot of the world is. The storylines there are interesting as well. The pirate bands that roam about keep the spice interesting, and the little stories between them are all well written and executed.
Sadly, I usually keep an alt around that area since there is relatively good enemy diversity, and it helps my clear the current dailies. I know there are better zones for it, but I like that zone enough that the efficiency loss is worth it. My hope is that the new ever changing dailies will allow more players to see this part of the world, and come to appreciate it like I have.sell cheap Vindictus gold
So as we all wait for the Flame and the Frost update to hit, I recommend you get ready for your daily life to drastically improve. Because if ArenaNet gets the daily system right, and if the laurel reward system does what mystic coins should have done to begin with, we could all see our daily dose of Guild Wars 2 get a little bit sweeter.
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Wednesday, January 16, 2013
The MapleStory developers talk about the Root Abyss
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When dealing with international games like Nexon's MapleStory, it's a simple reality that updates are often going to be coming out later for US players. It's just the nature of the beast; new updates have to first be tested natively, then localized. But the upcoming Root Abyss breaks the mold, with the full version due to be released on the global servers on January 16th before the Korean servers get a live push of the update.
But there's more to the dungeon than just the release date -- there are four new bosses and a variety of updated prizes for everyone to earn. If you're looking for more insight into how the dungeon was designed, click on past the break for an exclusive developer diary from the Korean design team. You can also check out the dungeon's trailer, which features a quick preview of all four monstrous and disturbing bosses. Buy And Sell MapleStory Mesos Online
What is the inspiration behind the Root Abyss?
The story of the World Tree was completed a long time ago, but we never had an opportunity to reveal it. Root Abyss which is a great opportunity!
The team members stretched their imaginations and thought about how the World Tree would have spent its time after the Black Mage forced it to seek refuge deep beneath Sleepywood. Root Abyss is a place of darkness and energy, so we took inspiration from movies and games set in dark and gloomy worlds. Creating the look and feel of a place like Root Abyss was challenging, but we're very happy with the way it turned out.
How did Root Abyss change during development?
Early in development, Root Abyss's bosses were all going to be gigantic like Vellum, but after internal testing, we realized that while the giant bosses looked cool, they were all very similar and weren't as fun as smaller, more agile bosses. In the first iteration, one of the bosses was even larger than Vellum!
Needless to say, we rethought our boss encounters and created Von Bon, Pierre, the Crimson Queen, and Vellum, all with unique strategies and personalities.
How do Root Abyss's bosses differ from the other bosses in the game?
Root Abyss's bosses require a party with tight collaboration and a plan of action! The bosses are difficult to beat alone, but shouldn't be a problem for parties that work together. In Pierre's fight, you can only attack him when he transforms into a certain colour. If you're wearing the blue hat and he's blue, you can't hurt him, so you need a team mate with the red hat to keep on dishing out damage. Teamwork is essential, and death count and reward distribution have been changed to reflect this.
All the bosses have their own unique patterns, and if you take the time to learn these patterns, you don't have to be max level or decked out with perfect equipment to take them down.
The Global MapleStory Service is getting Root Abyss before Korea. Isn't it usually the other way around?
We're very excited to be bringing Root Abyss to the Global MapleStory first (which includes Nexon America's service territory)! We always planned for Root Abyss to be released after Tempest, and since the global release of the 3 Tempest characters was so condensed, we were able to launch Root Abyss there first.
Global Maple Story players have just created their Luminous, Kaiser, and Angelic Buster characters, and now we're giving them some powerful bosses to fight!
What do you think players will like most about Root Abyss?
The rewards, of course! Players can collect Yggdrasil Runes to purchase the Sealed Box, which contains many surprising items. The bosses also drop unique Hats and Chairs that can be worn as a badge of honor for conquering Root Abyss. On top of all that, there are also daily quests designed for players who want rewards but don't have much time to invest. MapleStory Mesos
As for the bosses, we expect the Crimson Queen to be quite popular... We look forward to seeing the reaction when players meet her for the first time!
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Tuesday, January 8, 2013
The background Story of Dekaron
DEKARON heroes !
For the eager to victory , Blood of brothers , Melting of the war , Mission and Values ! Let us embark on the journey of DEKARON world !
The game , Dekaron , a free-to-play action MMORPG developed by Game Hi , also is a fusion-fantasy 3D MMORPG set in a violent , Middle Ages based scenery . In this game no mercy for the weak: Dekaron is pure survival ! You must journey into this magical world with hundreds of other adventurers and explore perilous dungeons and fantastical cities in the world of Trieste .
The game already has localized versions for the Korea n, Japanese , Taiwanese and Chinese markets . The English version dedicated to the North American market by Acclaim is presently in its Open Beta phase under the name of 2Moons .
What are you waiting for ? Go to creat a account and begin your journey in the new world ... ...
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Monday, December 31, 2012
The last set of skills left me C9 Boss killer soldiers articles
Populations everywhere Blenheim mainland, in the face of the monster's rampage tyranny, endure suffering people finally began to fight back to take up arms. Brave the rise speed even before the cyclone, the guardian of the homeland beliefs rock-solid. Assault in the battlefield forefront of people wearing heavy armor handheld sword and shield are called soldiers. Steel physique gives them faith the real Wu's Road. Determination of them, in a time of slashing confrontation with the monster being gradually into Selfless, sword and shield for them, just like an extension of their limbs. (1)
Lifted the sword in order to survive, after long years of changes, and now has become a kind of faith and honor. The critical moment in the Blenheim continent is about to be swallowed up by the storm, countless sword again converged together. When the king of darkness led's Legion when the occupation of this continent, "C9" countless passionate warrior the players waving his sword and shield, the figure themselves with powerful Boss Battle with stories to future generations. "C9" 3D action gaming giant system, the evolution of a new era of open action, the glory of the soldiers, the road of faith. (2)
"You go away, I to resist forever fearless striker
C9 soldiers dominated nearly warfare attack, the weapons first-hand sword handedly shield, skills-based ground attack, you can use the the shield to collision enemies or defense. When the brave soldiers and team in the face of the powerful Boss battle. They always stand on the top of the ranks for the team to build the strongest barriers with their own body. Waving the sword in the hands of the struggling, the Jinghong Zhanxiang like Boss, the roar sounded arrogant unbearable. Again and again Boss repulsed the assault forward again, but it plays up. (3)
The spirit of the sword and shield of faith achieving the same remarkable true meaning
Keen to use a huge shield part of the soldiers, they can be positive to resist the enemies of all offensive, relying on a solid shield and strong physique, good protection teammates before the monster attacks, these soldiers, known as: the Guardians. Some soldiers burst into the enemy positions, the enemy launched a rapid raid, to get rid of the ferocious enemy in the twinkling of an eye, rounded out the enemy positions in the blaze, come and go like the wind, and they both offensive and defensive, we call them: Warriors. Some soldiers their pure swordsmanship play to the extreme, by virtue of the Storm offensive, completely suppress the enemy, flexible speed lightning pace attack enemy feel fear, they called; Juggernaut. (4)
Road Warrior - originally in the hands of sword and shield, regardless of how the replacement, the eternal spirit of faith the same!
Arbitrary random action the powerful Boss any "devastated".
Any occupation, role-playing warrior in the game are the most hot-blooded warrior blood of C9 with a delicate, he is more like a civil and military outstanding figures. Players in the warrior in PVE combat encounter with the powerful Boss a reasonable tactical skills coordination, appropriate Boss causing major damage and defense of its attack, outstanding operations and critical thinking are more of Boss "Perfect kill".
"C9" 3D action online games giant system, hot beta, passionate warrior pride chopped Boss. (5)
Saturday, November 17, 2012
StarCraft and World of warcraft classic caricature, you recognize a few.
In fact, that all-star, but also missed too many heroes, after all, can not all be drawn huge epic story of the Warcraft hero too much, plus StarCraft hero that more can not get I only chose the representatives of each version of the hero.
Oh, I want to ask and why Queen Sylvanas is not version the hero, well, purely personal Complex.
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